Digital learning
Gamification
SD / CSR
Customer
ENGIE
Target audience
Middle- and high-school students
Educational goals
Make young people aware of new means of transport, in particular hydrogen vehicles
Our proposal
We designed a comprehensive teaching programme on hydrogen mobility. This blended learning module intended for middle- and high-school students is made up of digital teaching resources (interactive infographics, thematic sheets, mini-games, etc.) and dedicated events (design fiction competition, hydrogen bicycle race, etc.), which we will gamify to engage young audiences.