Flèche retour aux projets Gamification - Plume

Image catégorie réalisation
Gamification

Image catégorie réalisation
Training

Customer

Plume - 2020

Target audience

Children aged 8 to 12

Educational goals

Gamify the application to encourage use

Our proposal

Plume is a mobile application for children aged 8 to 12 to increase their enjoyment of writing. As part of the development of the app's second version, we assisted the designers with gamification and the user experience (UX) to serve educational innovation. Our advisory role was to devise several gamification scenarios, evaluate their execution costs, and build the corresponding level-design elements.

Our projects Gamification