EFFIA Synergies / Keolis - 2015
Gamify a classroom training programme with a multiplayer video game administered by the trainer
In order to gamify the existing training programme on environmental risks, we designed an interactive quiz for EFFIA that is meant to be played in real time during classroom training. An administration interface allows the trainer to control the training and its pace, like a real “game master”. We used elements of multi-player video games (limited time, leaderboard, etc.) in a blended learning programme in order to maximise its effectiveness and optimise learning.