What we do

DOWiNO is a creative studio whose job is raising, awareness, educating and training around issues with a strong social dimension such as sustainability, public health, disability or solidarity.
These complex topics require easy-to-use tools that offer emotionally stimulating, enjoyable and engaging experiences. We custom design these tools for public and private organisations.



About us


We are a team with complementary profiles and a background in serious games, video games, web design, animated films and marketing. We set up DOWiNO in 2013 to align our values, expertise and creativity. Since then, we’ve shown our ability and dedication by working on awareness, education, communication and professional-training projects with a diverse roster of clients including ADECCO, EMMAÜS International, KEOLIS, Institut pour la Ville en Mouvement, EDF, AIR Liquide (Dinno Santé), Association Prévention MAIF, KLESIA, national federation of workplace accident victims and the disabled (FNATH), Groupe UP (formerly Chèque Déjeuner), Île-de-France water authority (SEDIF), regional youth information centre (CRIJ), Bioviva, France TV, JC Decaux, BGE and Pierre Fabre.

Recent work


Self-initiated work

To show our creativity and bring serious games and games for change to a wider public, we have set ourselves the aim of self-producing and self-publishing certain projects that are particularly close to our hearts. These collaborative projects are financed through crowdfunding campaigns, which raise money but primarily enable us to check the degree of public interest and to co-build the project with its end users.

A Blind Legend

A Blind Legend is the first audio-only action/adventure game for mobile phones, where ears replace eyes thanks to a very innovative technology: binaural sound. The game is aimed not just at visually impaired (VI) people but also at anyone who’s hungry for an original sensory experience with a trailblazing video game.
For us, the game achieves two objectives: giving VI people access to high-quality video games, but also raising public awareness of this type of disability.

Released in October 2015, the game has been downloaded nearly 900,000 times. It also won a Ping Award in 2016, and was a Google Play Awards nominee in 2017!

In this game, the players are guided only by 3D sound and live the adventure by controlling their hero with multi-point tactile gestures.

The project is receiving assistance from nonprofits/charities such as the Fédération des Aveugles de France and the Association Valentin Haüy and funding from the Centre National de la Cinématographie and the Rhône-Alpes Regional Council.

To find out more: www.ablindlegend.com and on social netwoks:

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Get A blind Legend on the Play StoreGet A Blind Legend on the App StoreGet A blind Legend on Steam

A Blind Legend was co-produced with France Culture and supported by the CNC and the Rhône-Alpes Region.

Logo France Culture     Logo CNC     Logo Région Rhône Alpes


Smokitten is the first video game to help people quit smoking – or make sure they never start! The player can fight their urge to smoke through plenty of activities that are engaging and/or relaxing (running, yoga, angling…),can get support from their own community with personalised support messages, and track his progress over time. He looks after a smoking kitten that wants to break its tobacco addiction on a desert island, in order to crack its mysterious secret after 222 days.
Smokitten Park is specially dediacted to children, to make them aware of the risks of cigarettes and the damage they do.
Smokitten was produced in partnership with HYGEE, the public-health platform of the CLARA cancer research cluster, and CIPRET-Valais, a swiss addiction-prevention charity.

This game was partly financed by a crowdfunding campaign on Ulule, which raised more than €25,000 from a community of nearly 400 contributors!

More details on www.smokitten.com and social media:

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Get Smokitten on the Play StoreGet Smokitten on the App Store


This fun application, co-developed with Streetlab and l’Institut de la Vision, offers visually impaired people and their carers practical information and advice to make their daily lives easier. They can also interact with other carers in a forum, and receive special advice from healthcare professionals at specific private events.

The app is also gamified to incentivise users. Levels and collectibles are gradually unlocked, based on the user’s actions. Other users can thus easily identify the most active and expert users.

More info: www.auxivision.com.

Get Auxivision on the Play StoreTélécharger Auxivision sur l'App Store

Our values




We are convinced thatdigital technology and gamification encourage reflection on behavior and habits, especially when it comes to do widthethical, social and environmental issues.

DOWiNO is a cooperative because we believe in thesocial economy: combining social objectives and business efficiency through democratic governance and fair pay.

What really matters to us is tackling each project with the same rigour and curiosity staying thorough, intuitive and capable of sharing our perspectives and knowledge. We are proud to work this way.


We’re supported by:


In France, SCOP’s are cooperative and participatory companies. They are subject to the profit imperative, like any business, but enjoy democratic governance and profit-sharing that is chiefly designed to sustain jobs and the corporate project. URSCOP Rhône-Alpes, the regional SCOP federation, helps us develop and grow. 


Rhône Développement Initiative (RDI) is a non-profit organisation. Its chief purpose is to promote companies that create jobs for people experiencing exclusion in the Department (county) of Rhône. RDI has provided funding to facilitate our start-up, and helped us raise money from banks.


Bpifrance is a public investment bank that supports companies. Whether it’s seeding, equity capital, lending or a stock-market listing – Bpifrance provides funding solutions at every stage of the business life cycle. Bpifrance helped us fund the Smokitten project.


Social entrepreneurship:


The Mouvement des entrepreneurs sociaux (Mouves) is a French movement that unites and represents the senior officers of social companies throughout France – entrepreneurs who, like us, have chosen to dedicate business efficiency to the common good.


Entrepreneurs d’avenir is a community of senior officers who are committed to a new business model that reconciles competitiveness with respect for people, their wellbeing at work, and with ethical, social and environmental standards.


Competitiveness clusters:


The IMAGINOVE cluster unites, and fosters the development of, the digital content industry in the Rhône-Alpes regionIMAGINOVE supports stakeholders in the cultural and creative imagemaking industry (video games, cinema, audiovisual, multimedia) by building real synergies between them.


The members of the SYNDICAT NATIONAL DU JEU VIDEO (SNJV) are companies that produce video games and multimedia entertainment. The SNVJ represents the profession’s interests; promotes French production of video games in France and worldwide; and communicates on the industry.


I-Care Cluster is a federative initiative aimed at all stakeholders in the health technology industry in the Rhône-Alpes region. These companies design, make and sell medical devices and solutions derived from health-information technology.


We are members of Serious Games Industry, the web platform that brings together the key actors and compiles all the news about the serious game and e-learning sector.



Are you looking at ways to make your activity more fun/entertaining?

Do you have several projects in mind such as Serious game, gamified app or educational short film?

Are you a game designer, 2D or 3D illustrator, designer, developer, or sound designer? A freelancer or entrepreneur...? Talented and in tune with our values?
Get in touch!

Contact us!

Adresse   Pôle Pixel - 26, rue Decorps 69100 Villeurbanne, FRANCE
Téléphone   +33 (0)4 27 86 49 89
Email   contact@dowino.com

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